Nintendo revealed their bizarre looking Revolution controller at the Tokyo Games Show last week, with some strikingly clear similarities to a TV remote, but so many more features tucked away inside the chunky looking wireless device.


Nintendo Revolution controller


Only a scant few buttons are provided with 'a' and 'b' buttons positioned alongside 'A' and 'B' buttons on the top and underside of the unit, whilst Select, Home, Start and a Power buttons make up the rest. It's the innards of the wireless device however which offer the real control, with Nintendo describing it as being able to offer "lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself".

Some of the many ideas as to uses which Nintendo hope the controller can be put to were demonstrated in a video during the press conference, with actors playing games (of which none exist yet) as they faced a TV screen, showing the controller used as a tennis racquet, handle of a chef's Wok, music conductor's wand, baseball bat, and fishing rod.

The addition of a plug-in analogue control accessory will give the ability to use the main controller as a secondary item whilst your characters movement takes place in the other hand, meaning you can control a torch, gun, sabre, and even a fly swatter - with the possibilities seeming to be fairly endless.

What isn't clear from the video however is how compatible the motion-sensing controller will be with some other genres of gaming which were not shown in the video, such as a driving game like Burnout or even Nintendo's very own Mario Kart. Nor is it clear quite how well the device will work with users who don't have ideal co-ordination, as we can quite see the added aspect of having to hold a controller still or moving it around precisely could prove more than difficult for some gamers.

At this stage it's possibly far too early to say if the Revolution controller will be an instant hit or a dismal flop, although it does seem certain to appeal to both gamers and non-gamers simply for it's novelty value, but needs to prove much more than just a novelty if it's to prove successful, and more importantly work with all types of games.